By Brad Schiller
Automated lighting consoles are full of features, many of which rarely get used. However there is one feature that is required for every single show: patching. A patch is a set of instructions that assign specific controls on the desk to fixtures and their attributes in the real world. Without a patch, no communication between the console and devices can take place. It is vital for lighting programmers to understand how to patch their console and how to use the various options within the patch window. While some of the terminology may change from desk to desk, the basic procedures remain the same regardless of the console.
Read the full article at: http://www.plsn.com/current-issue/42-feeding-the-machines/16599-perfect-patching.html