Written by Brad Schiller
Automated lighting programmers are, of course, always working with light, but often they are required to work in the dark. Most lighting consoles have a button and function known as “Blind.” When activated, any edits or modifications to fixture data will not directly affect the output of the console.
Furthermore, there are times that automated lighting programmers must program data without any lights or visualizers attached to the console. In either case, the programmer is working blindly, having to determine the outcome of the data when it is finally played back. Programming in the blind can be highly advantageous; however the programmer must also be skilled in determining the final results.
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